An aesthetically driven puzzle-based platformer
Video Review
Game Details and Transcript of Review
What first attracted me to Ta’aroa was not the gameplay but rather the aesthetics. The game’s no-frills design and simple black-and-white color scheme at first struck me as a photograph and its negative, but the more I considered the game, the more it reminds me of a mirror.
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Crafting items is easier than crafting strategies...but not by much
Video Review
Game Details and Transcript of Review
Welcome back to the Daedalus Machine! Today I've got a fast-paced puzzle game released at Digige 2017 called Alchemy Panic, whose basic concept was designed for a game jam and whose prototype was put together over the course of two days. Since then, it's seen about 6 months of development and testing.
The game's short, immensely replayable, and perfectly frustrating. These features would make it a great game for commuting, but so far it's only on PC. |
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