6/29/2017 0 Comments Welcome to the Machine....I couldn't resist that.
I grew up playing video games. All genres, really, but CRPGs held a special place because of their length and depth. Towards the tail end of the 1990s, that interest expanded to Japanese games as well, as game hackers and translators began to bring, courtesy of the nascent web, fan translations of games never released outside of Japan...and a few, improved, translations of games that were. With that as a motivation, I tried my hand a making a few hacks and mods of my own. My rewrite of the story of Ninja Gaiden, where Ryu sought his lost kitten, was more an experiment than anything else, but it sparked my interested in working with engine-specific toolkits like SSI's Unlimited Adventures, Bioware's Aurora Toolkit, and Bethesda's TES Construction Kit to design epic projects that never really made it back to Ithaca.
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