Old School Platformer Meets Yuri
Gameplay Video
Game Review
My Name is a side-scrolling platformer with mechanics reminiscent of old school classics like the original Rygar or Wizards and Warriors. As of this demo, the story is almost non existent; as much as I can gather the female protagonist is trying to get her memories back.
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Where we discusses participating at Comiket and how to sell there, challenges in promoting their games, and advice for budding developers
This week's interview is with Picorinne Soft, a development team that consists of two brothers. They have released a few games over the years, with the most notable being the arcade style Infinos series. In Part 1 of the interview, we talk about their latest demo, Infinos Gaiden.
7/28/2017 0 Comments Infinos Gaiden Gameplay and Review
Old-School Shoot-Em-Up Arcade Goodness
Game Overview
This short demo was designed to be reminiscent of old-school arcade games, and draws influence from titles such as Gradius and R-Type.
Because demos tend to be short, I've decided to approach reviewing them differently. Instead of putting together highlights with commentary as I have done with past reviews, I'll simply provide commentary and reactions as I play the game. Game Review Video
7/21/2017 0 Comments Magical X Spiral Game Review
A Vertical Platformer with RPG Elements
Game Overview
A video review of the Japanese indie game Magical x Spiral by developer Broken Desk. The game was picked up at Comiket 91, although I hear it is now available on Steam with an English translation. I've reached out to the developers for an interview, but have heard nothing back. If I do, I'll be sure to update accordingly.
Video Review
In the second half of the interview with Japanese indie game developer Pon Pon Games, we talk about the indie dev scene in Tokyo and challenges facing Japanese developers in getting their products overseas.
Clerics Shine in this Resource Management SRPG
The following is the first half of an interview with the Japanese indie developer Pon Pon Games about the game A Healer Only Lives Twice. This interview focuses mainly on the game itself, while the second interview focuses on the developer and the state of the Japanese indie game development.
6/29/2017 0 Comments Welcome to the Machine....I couldn't resist that.
I grew up playing video games. All genres, really, but CRPGs held a special place because of their length and depth. Towards the tail end of the 1990s, that interest expanded to Japanese games as well, as game hackers and translators began to bring, courtesy of the nascent web, fan translations of games never released outside of Japan...and a few, improved, translations of games that were. With that as a motivation, I tried my hand a making a few hacks and mods of my own. My rewrite of the story of Ninja Gaiden, where Ryu sought his lost kitten, was more an experiment than anything else, but it sparked my interested in working with engine-specific toolkits like SSI's Unlimited Adventures, Bioware's Aurora Toolkit, and Bethesda's TES Construction Kit to design epic projects that never really made it back to Ithaca. |
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