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Where we talk about Alchemy Panic!, strategies for playing the game, and its development process
Crafting items is easier than crafting strategies...but not by much
Video Review
Game Details and Transcript of Review
Welcome back to the Daedalus Machine! Today I've got a fast-paced puzzle game released at Digige 2017 called Alchemy Panic, whose basic concept was designed for a game jam and whose prototype was put together over the course of two days. Since then, it's seen about 6 months of development and testing.
The game's short, immensely replayable, and perfectly frustrating. These features would make it a great game for commuting, but so far it's only on PC.
Where we talk about Comiket and Digige, the indie scene in Tokyo, and game development strategies
A Mobile Demo from Digige Expo
Video Review
Game Details and Transcript of Review
Check out the game on the dev's Unity Room page.
Today I'd like to introduce an alpha showcased at Digige Expo 2017. It's an action RPG with a musou feel called Black Blood Breaker by the indie developer Hamazaki Factory. The company focuses on mobile game development, which is still kind of rare to see at events, but we're lucky that there's a playable demo of 5 stages available on the dev's Unity Room site. These include an intro to the game, 2 fully playable areas, and 2 boss-rush stages.
Where we talk about their newest game, the difficulties in marketing as an indie dev, and TGS
11/24/2017 0 Comments Takt-Rhythm: Gameplay from Digige 2017
Dropping Beats in Two Dimensions
Video Gameplay
Game Review and Details
Takt-Rhythm is a rhythm game that elevates genre by expanding the game space beyond button mashing. By using the Leap motion controller, Takt-Rhythm lets the player manipulate a pair of wireframe hands that are used to interact with elements in game. While its still in demo and lacks the visual polish and interface of a completed game, it does provide a substantial list of titles to keep things fresh.
11/10/2017 0 Comments Blue Gunner: C92 Demo Gameplay
Another Game Where Anime Girls with Guns Meet Mecha
Video GamePlay
Game Review and Details
Just a Short Jaunt through a Necropolis
Gameplay Video
Game Review
In Memories of the Ruins the player assumes the role of Rai, an archeologist with the ability to read the thoughts of the dead, as he explores the fallen city Samon. During the course of the demo, Rai uncovers fragments into the city's final days, how it came to ruin, and what horrors may still lurk there.
This version of the demo (which is the second I've played) gives a good taste of both the atmosphere of the game and how the overall story will develop. In typical adventure game format, the player initially has limited access to the world but gains access to other areas by gathering special equipment, defeating enemies, and solving environmental puzzles. |
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