5 October, 2019
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12:30 - 16:45
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7151 - 7258
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About Rikkyo Indie Game Demo 1.0
(日本語は英語の後)
What makes a game "Japanese"?
While many people are aware of the major game developers in Japan, most are unaware that the country has a slowly growing independent game development industry as well. These developers are at the forefront of defining what, exactly, "Japanese" games are.
Rikkyo Indie Game Demo brings together students and developers so that they can explore, together, what makes a Japanese game. The event features two sessions:
Interpretation will be provided, so even if you don't speak or read Japanese it's ok!
The secondary purpose of this event is to announce the opening of the Rikkyo Game Archive and Lab (RGA). Launching later in the semester, the Game Archive and Lab is a first-of-its-kind online resource associated with a Japanese university that houses games, promotional materials, and original interviews with indie game developers in Japan.
While many people are aware of the major game developers in Japan, most are unaware that the country has a slowly growing independent game development industry as well. These developers are at the forefront of defining what, exactly, "Japanese" games are.
Rikkyo Indie Game Demo brings together students and developers so that they can explore, together, what makes a Japanese game. The event features two sessions:
- Session 1: an informal panel where non-Japanese who have worked in Japanese game companies will answer questions about their experiences
- Session 2: a demo session where attendees can play games at all stages of development, provide feedback, and interact with the developers
Interpretation will be provided, so even if you don't speak or read Japanese it's ok!
The secondary purpose of this event is to announce the opening of the Rikkyo Game Archive and Lab (RGA). Launching later in the semester, the Game Archive and Lab is a first-of-its-kind online resource associated with a Japanese university that houses games, promotional materials, and original interviews with indie game developers in Japan.
「日本」のゲームってどんなゲームでしょうか。
日本の多くの人が大手のゲームデベロッパーを知っているものの、そのほとんどは個人ゲーム産業がゆっくりと育っている事に気づいていません。
その質問に答えるため、学生やゲームデベロッパーを一堂に会して「Rikkyo Indie Game Demo」を開催します。このイベントではセッションが二つあります:
このイベントのもう一つの理由として、立教ゲームアーカイブとラボ(RGA)のオープンについての案内があります。9月末か10月頭に立ち上げる予定で、ゲームアーカイブラボはオンラインリソースとして初めて日本の大学がゲームやプロモーション素材、また日本のインディゲームデベロッパーへのインタビューを提供するといったものになる予定です。
日本の多くの人が大手のゲームデベロッパーを知っているものの、そのほとんどは個人ゲーム産業がゆっくりと育っている事に気づいていません。
その質問に答えるため、学生やゲームデベロッパーを一堂に会して「Rikkyo Indie Game Demo」を開催します。このイベントではセッションが二つあります:
- セッション1:日本のゲーム会社で働いていた外国人が自分の経験について紹介し、質問に答えるインフォーマルパネル
- セッション2:参加者が作成途中のゲームをプレイし、フィードバックを伝え、デベロッパーと交流出来るゲームデモ
このイベントのもう一つの理由として、立教ゲームアーカイブとラボ(RGA)のオープンについての案内があります。9月末か10月頭に立ち上げる予定で、ゲームアーカイブラボはオンラインリソースとして初めて日本の大学がゲームやプロモーション素材、また日本のインディゲームデベロッパーへのインタビューを提供するといったものになる予定です。
Speakers
12:30 - 13:30

Christopher Shragin
Chris currently works in HR/Corporate Planning at Recruit Holdings Co., Ltd. Prior to this he worked in the game industry, first as a consultant for East West Consulting (Japan), and later in Corporate Strategy at Sega, where he was involved with investment and affiliate management.
Chris currently works in HR/Corporate Planning at Recruit Holdings Co., Ltd. Prior to this he worked in the game industry, first as a consultant for East West Consulting (Japan), and later in Corporate Strategy at Sega, where he was involved with investment and affiliate management.

Max Preston
Max Preston is the CEO of Neo Future Labs. Originally from California, he graduated from UC Berkeley with a degree in Computer Science and studied abroad at Sophia University in Tokyo. He joined Konami in 2010 where he worked as a programmer in Kojima Productions on the Fox Engine and Metal Gear Solid V. He quit Konami in 2016 to found the Tokyo-based independent game studio Neo Future Labs, which is currently developing Hammer World: Dimension Traveler.
Max Preston is the CEO of Neo Future Labs. Originally from California, he graduated from UC Berkeley with a degree in Computer Science and studied abroad at Sophia University in Tokyo. He joined Konami in 2010 where he worked as a programmer in Kojima Productions on the Fox Engine and Metal Gear Solid V. He quit Konami in 2016 to found the Tokyo-based independent game studio Neo Future Labs, which is currently developing Hammer World: Dimension Traveler.

Dave Hoffman
Dave is an American game developer and designer living in Japan. They've been involved in the creation of numerous educational games, a board game from the makers of League of Legends, and some games for a weird little yellow game handheld with a crank coming soon called Playdate. Dave is also independently developing an open-galaxy action/exploration game called Pan Galactic Railway, and a block-clearing puzzle game called Mixolumia. One time, Dave made a game that was definitely not (but kinda was) Half-Life 3, and it was briefly mentioned in the NoClip documentary about Half-Life for some reason. In their free time, Dave spends entirely too much time on twitter, and their favorite movie is the 2008 live action Speed Racer.
Dave is an American game developer and designer living in Japan. They've been involved in the creation of numerous educational games, a board game from the makers of League of Legends, and some games for a weird little yellow game handheld with a crank coming soon called Playdate. Dave is also independently developing an open-galaxy action/exploration game called Pan Galactic Railway, and a block-clearing puzzle game called Mixolumia. One time, Dave made a game that was definitely not (but kinda was) Half-Life 3, and it was briefly mentioned in the NoClip documentary about Half-Life for some reason. In their free time, Dave spends entirely too much time on twitter, and their favorite movie is the 2008 live action Speed Racer.
Featured Developers
13:30 - 16:30
view all game information
AECRNIA
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davemakes
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exeCUTE
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JumpGun! Project
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Miraino Factory
ミライノ制作所 |
Picorinne Soft
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PonPon Games
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qbert
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Sleeping Museum
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V.V. Laboratory
ブイブイラボ |
Vaka
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Yontousei (Fourth Magnitude Star)
四等星 |
Zenith Blue