The Japanese Indie Game Scene, One Interview at a Time
Recent Interviews and Reviews
Interviews with Japanese Indie Game Developers
In this interview with exeCUTE, we talk about their demo Rasetsu, JRPGs vs WRPGs, the pros and cons of various indie game events in Japan, and how to apply for Comiket.
Hamazaki Factory talks about their background and previous games, game development and design, and challenges promoting games as an indie dev.
Hekiraku-ya talks about the challenges one-man development teams face when designing games, the differences between indie devs and circles, and mobile in Japan.
MAPFG discusses how they developed Alchemy Panic!, the origins of their group's name, and challenges they face as indie devs.
An Interview with Max Preston, CEO of Tokyo-based game company Neo Future Labs. Topics include working what it's like to work at Japanese game companies, the metriodvania genre, indie game design and workflow, and living abroad in Tokyo.
Japanese indie developer OGSD talks about some of the differences between "indie" and "doujin" games, JRPGs and WRPGs, and a few of the influences on their work. We also talk a bit about kawaii and moe in Japanese popular culture.
In this interview with Picorinne Soft, we discuss their latest demo, what selling at Comiket is like, and some concerns facing emerging indie devs.
Phantom Island talks about cultural differences in game design, the indie dev community in Tokyo, and tricks to optimize game performance.
In this interview with Pon Pon Games, the developer discusses the games that have influenced him, the challenges facing Japanese indie developers, and the general state of the Japanese indie game scene.
In this interview with Primary Orbit, the developer discusses the games that have influenced him, how he got on Steam, and other impressions of the Japanese dev scene.
In this brief interview conducted after TGS17, we talk about their game Link: The Unleashed Nexus, the difficulties in marketing games as an indie developer, and events in Tokyo.
In this interview with Riceinbowl, we talk about their demo Memories of the Ruins, indie game events in Tokyo, and game development.
Siter Skain discusses their circle's lengthy history, the doujin shops where indie games were sold back in the day, and their struggles and successes over two decades of devving.