The Daedalus Machine
  • 日本語のページ
  • About
    • English
    • 日本語
  • 日本語のページ
  • About
    • English
    • 日本語
Search by typing & pressing enter

YOUR CART

projects
Douglas Schules Creative Projects
papers and editorials
Research and Presentations by Douglas Schules
presentations
Douglas Schules is an Associate Professor of New Media and Communications at Rikkyo University in Tokyo. He works with anime and game communities in the area, and is always down for a bowl of tonkotsu ramen.

Projects
Animated Line Stickers: Things I Did This Week
My first experiment at making animated stickers for the messaging app Line. I made them more to see how much of a pain the process would be considering that I can't draw. At. All.

They can be found on the Line Creator site.

Research: Papers and Editorials
Douglas Schules CV
File Size: 345 kb
File Type: pdf
Download File

My research is concerned with the ways digital media are produced, consumed, and distributed. I am particularly interested in the ways networking technologies and the democratization of digital media production tools impact how people understand the world and other cultures.

Single-Player Computer Role-Playing Games
Single Player CRPGs
File Size: 9252 kb
File Type: pdf
Download File

Kawaii Japan: Defining JRPGs through the cultural media mix
Kawaii Japan: Defining JRPGs
File Size: 630 kb
File Type: pdf
Download File

Brief Summary

This article argues that, in addition to gameplay mechanics or narrative tropes, Japanese role-playing games (JRPGs) can be understood in terms of the cultural relations that define "Japan" across creative media. The paper specifically focuses on the role Cool Japan plays in the circulation of kawaii overseas, as well as touches upon the significance downloadable content (DLC).


How to do things with fan subs: Media engagement as subcultural capital in anime fan subbing.
How to do Things with Fansubs
File Size: 1187 kb
File Type: pdf
Download File

Brief Summary

This article analyzes the role fan subbing plays in anime fan communities and argues that the practice functions, in part, as a form of subcultural capital. It further argues that this recognition emerges from a combination of linguistic, cultural, and technical skill.


When language goes bad:  Localization's effect on the gameplay of Japanese RPGs.
When Language Goes Bad: JRPGs and Localization
File Size: 2793 kb
File Type: pdf
Download File

Brief Summary

This chapter examines the role localization plays in video games. It analyzes how localization functions as an aesthetic tool in the representation of culture.


Editorials and Opinion Pieces
Taking Aim at Japan's Gender Problem

Research: Presentations