Dropping Beats in Two Dimensions
Game Review and Details
Takt-Rhythm is a rhythm game that elevates genre by expanding the game space beyond button mashing. By using the Leap motion controller, Takt-Rhythm lets the player manipulate a pair of wireframe hands that are used to interact with elements in game. While its still in demo and lacks the visual polish and interface of a completed game, it does provide a substantial list of titles to keep things fresh.
Just a Short Jaunt through a Necropolis
In Memories of the Ruins the player assumes the role of Rai, an archeologist with the ability to read the thoughts of the dead, as he explores the fallen city Samon. During the course of the demo, Rai uncovers fragments into the city's final days, how it came to ruin, and what horrors may still lurk there.
This version of the demo (which is the second I've played) gives a good taste of both the atmosphere of the game and how the overall story will develop. In typical adventure game format, the player initially has limited access to the world but gains access to other areas by gathering special equipment, defeating enemies, and solving environmental puzzles.
Where we talk about JRPGs and WRPGs, the games they've made in the past, and the difference between indie games and doujin games
Where we talk about yuri and moe in Japanese games, influences on their work, and their latest game
Where we talk about the background of the Circle, the differences between "indie games" and "doujin" games, and the reasons why small Japanese indie devs don't go mobile
In this week's interview, I talk with Japanese indie game developer Hekiraku-ya about the design challenges and development cycle of their first game, ITOYUI. An early demo of the game was initially released at Comiket 91, while a newer version with more features was released at Comiket 92. This interview took place over a few weeks just prior to and after C92.
A Horror-Themed SPRG In Initial Development
ITOYUI is a short one-stage SRPG that first appeared at C91. This version is basically a proof-of-concept that demonstrates the atmosphere of the game, its style, and future features. An updated version that includes expanded features was released at C92.
In the C91 version of ITOYUI, players battle a few monsters by summoning allies of their own. There are three types of allies to summon, and they are the only way the player can attack enemies -- the main character cannot directly attack.
The enemies are made of yarn and summoned allies reminiscent of marionettes, hinting, possibly, at the overall aesthetic of the game. As there's nothing outside of this one stage, however, this is pure speculation, although my interview with the developer suggests something like this through the other, yet to be implemented, abilities of the main character.
The C91 demo is short, but I certainly plan on playing the C92 demo to see where the game is going.
A Dystopian Platformer whose BGM is Anything But
Link: The Unleashed Nexus is a 3D action adventure game whose emphasis in the demo lies primarily on the adventure over action elements.
Its design will be familiar to players of DMC: Devil May Cry or Castlevania: Lords of Shadow 2 in that progression through each area requires special abilities that are gained, practiced, and (hopefully) mastered before being able to move on. This design feature has a long history, and can be seen in series such as the original Zelda, Metriod Prime, or The Legacy of Kain: Soul Reaver games.